THE PLAYBOOK · CDBRM
How to play Sokoban
The CDBRM guide to Sokoban starts with mistake-aware practice. Your task is to push every crate onto a target. The controls and example below describe this exact implementation.
Two-crate boards generated reversibly from a solution.
Mistake-aware practice
Read the common mistake below before starting. Watch for that situation during the round rather than relying on trial and error.
Your goal
Push every crate onto a target.
Step by step
- Move through empty floor.
- Push one crate into empty space.
- Never pull or push two at once.
- Undo a deadlock and continue.
Controls
Arrow keys or direction buttons.
A useful example
A crate in a non-target corner cannot be recovered by pulling.
Watch out for this
Consider the player’s access behind crates.
Common questions
What mistake should I watch for?
Consider the player’s access behind crates.
Which play mode is provided?
Solo
What is the main objective in this edition?
Push every crate onto a target.