THE PLAYBOOK · CDBRM
How to play Lights Out
Make Lights Out your next activity in the game library. Turn every light off. Every supplied starting state is made by valid flips from an all-off board and is therefore solvable. Keep the game area visible while you use its controls. Read the objective before making your first input. Use the example below to understand a decision.
A useful comparison
Compare the worked example with your own position. Use the reasoning, not an answer copied from a different board. Use the example to check your reasoning.
Your goal
Turn every light off. Every supplied starting state is made by valid flips from an all-off board and is therefore solvable. An attractive position is not enough unless the goal is met. Review the board or playing area as it changes.
Step by step
- Select a light or an unlit tile.
- The selected tile and its orthogonal neighbours switch state.
- Plan flips so that previously cleared rows stay cleared.
- Use Undo to try another approach.
Controls
Use the on-screen controls with a mouse or touch. A careful first action helps you become familiar with the layout. Look at the feedback after the action.
A useful example
Tapping the centre changes five cells. Tapping a corner changes three. Diagonal neighbours are not affected. Apply the same reasoning to the position in your own round. Keep the controls nearby.
Watch out for this
An unlit tile can still be tapped; it may be necessary to solve the board. Read the feedback to see why an action did not have the expected result. When a decision goes wrong, compare it with the common mistake described below. Start again only when you intend to leave the current round.
Common questions
While learning, what is the goal of Lights Out?
Here is the relevant explanation: Turn every light off. Every supplied starting state is made by valid flips from an all-off board and is therefore solvable.
For a quick reminder, how do I control Lights Out?
Keep this in mind: Use the on-screen controls with a mouse or touch.
For my first round, what example helps explain Lights Out?
Tapping the centre changes five cells. Tapping a corner changes three. Diagonal neighbours are not affected.
While learning, what should I watch out for in Lights Out?
The key detail is this: An unlit tile can still be tapped; it may be necessary to solve the board.
What format does Lights Out offer?
For clarity: Play using the solo mode shown on this page. Read the controls before starting a new round.
When I return, which play mode does Lights Out use?
The mode on this page is Solo. Same-device play uses one screen; this game library does not provide internet matchmaking.